The Union - Having mercilessly crushed the Confederacy in the recent Civil War, the full power of the North now turns its greedy eyes westward. Fueled by the full destructive potential of stolen scientific technologies, the Union's might seem unstoppable. It seeks to defend itself against any threat that might rise up against it by crushing all those who could even pose such a menace. Without pity or compassion, the stampeding juggernaut annihilates anything in its path as it continues to consolidate an entire continent beneath its armored boot.
The Outlaws - Desperate men, who have turned their backs on the very concept of decency and honor, live as wanted criminals. These degenerates of society struggle for a moment in the spotlight, caring only for the recognition of infamy. Their egos drive body counts higher and higher with each town they pass through. With the clandestine assistance of renegade scientists these men will stop at nothing to be the strongest, fastest, most frightening specters in the Wild West. From bio-mechanical implants to stolen experimental weaponry, only death may stop their headlong quest for fame and wealth. Powerful weapons and a reckless way of life have made the Outlaws a force to be reckoned with.
The Warrior Nation - The proud descendants of the men who were once the lords and masters of the entire continent, now fight to regain power. These Native American warriors have thrown off the noose of enforced servitude to the United States. Joining their tribes together they form an alliance of unparalleled strength that taps into ancient spiritual power. No longer does the Warrior Nation allow others to take from them the land of their ancestors. Confronting the twisted science of tomorrow with the purity of the Earth, the Warrior Nation has taken up the mantle of protector of the land, and will stop at nothing to eradicate this new threat.
The Enlightened - The greatest scientific minds of a generation have been twisted and corrupted by the whispered words of a dark and mysterious force. Once, in another reality, soaring towers of graceful steel would have risen up into the sky built by these men. But now brutal machines of destruction, powered by the very essence of evil, seek to crush the ignorant beneath their iron weight. Medicine that could have saved countless lives now drags the helpless dead back into the land of the living. Mindless automatons moving solely at the direction of these crazed geniuses. Men so convinced of the purity of their own motives and ideals that nothing can be allowed to question them. Once heralded as the saviors of mankind, they now stand to provide the tools and weapons set on destroying all living things on earth.
All of the above paragraph's explaining the factions are copied from the kickstarter page. They are nice little descriptions and I figure as I get further into the game I will start to write up my own experience and descriptions of the factions.
The Start and the ModelsPaint for the Paint Dog). I picked out a fairly balanced list that provided a mix of ranged and close combat to learn the bulk of the rules in the game. In addition, the list I picked had a fair smattering of special rules to learn in the game. I also felt that it balanced well from a visual perspective against John's outlaws, as the Outlaw faction looks like Cowboys. What better to match against cowboys than Indians, namely the Warrior Nation?
- Sitting Bull (A big werewolf, 2 sculpts)
- Sky Spirit (a ranged half-bird indian)
- Walks Looking (a blind girl who kills you with knives)
- River (a mercenary based on Firefly)
- Marcus Cunningham (a mercenary half-transformed into a Rhino with a big hammer)
- 3 Long Ranged Braves (hired hands or "chaff" models)
The character models in resin are also spectacular. In my initial builds I found very little flash on the resin, most of which came away from the model when I cleaned it. I clean my resin models with warm water, a drop of dish soap, and a toothbrush. The light scrubbing stripped away the small amount of flash and went very quickly. As for bubbling, I only found 1 bubble that gave me any concern with the models. The Sitting Bull model in the center of the paper above (The standing one) had a bubble in his hip I ended up needing to fill with some greenstuff. In addition, these resin's are far better than both Forgeworld and Wyrd's resins (in my experience) considering the lack of gap filling and flash. Overall I have been very impressed with the models so far.
That's all for this post, more will be coming in the near future. I have pictures from my first 3 games of WWX showing the boards and battle overall. I plan to get them posted and discuss my experiences learning the game.