- Death Specter
- Captain R
- Succubus Vandella
- Shadowmode Candy
- Gruesome George
The table was set-up, party chosen, food served, and drink made plentiful. All of this added up to the making of an exciting night of SDE for our group, and after a basic primer/reminder on the rules we dove into the game, expecting a play time of around 4 - 5 hours for completion.
- 2 rattlebones attacking 1 time with 5 blue dice each
- 4 zombies attacking 1 time with 5 blue dice each
- 1 pudge vomiting for 5 blue plus 1 red dice
- 1 vodoo priest making all 7 of those do the same attack again
I am still pending my review of the cooperative play so will leave full comments for the review. This was my first game of FK Classic, which is the updated version of the 1st edition SDE rules. At the end of this game my immediate reaction was a desire to sell off my entire SDE collection and cancel my current kickstarter pledge for the next expansion. I was frustrated and hugely disappointed as the game we played on Halloween was not the game I have grown to love over the years. In polling my players who had played this before, they also ranged from disgusted to not being willing to ever play this again.
As a balance, the players who had never seen SDE previously thought the game was fun but far too long and in need of something to make it a bit better. They had more fun from the group playing than the game itself, with the game actually taking some of the fun out of the group (but not enough to ruin everyone's enjoyment).
I've decided not to sell my stuff and am taking a couple weeks to back off and consider how to "fix" the game to better represent the SDE I loved. I may just revert back to the first edition rules using the updated FK edition cards, but I'm not sure overall. I'm especially frustrated that this experience mirrors the complaints on the SDE forums. Specifically that the game takes too long (now), the party has no incentive to move forward through the dungeon, and ultimately it becomes a simple dice rolling exercise while the party grinds away at the monsters.
I'm open to comments from any readers out there. Do you have thoughts on my game or any suggestions on where things went badly? Any thoughts on how to "fix" it or even feedback on what I'm missing that your seeing in your FK games.