I had the goal to use my holiday time to knock out the remaining models to "complete" my Eldar army, The Dead Tau Project. Unfortunately, life will often conspire to destroy any plans we make. Over the entirety of the holiday I was able to get approximately zero work done on my Eldar. For that matter, I got almost nothing done from a hobby aspect at all, due to some issues that cropped up with Family and such. Bleh. That basically brings me into the new year with still a fair amount to go for a "complete" army. So whats left you ask?
Hobby to Do
So I have a "queue" of sorts where I have a load of models and such that I have to build. Over time those models make it into my Queue on this blog, tracking what I am currently building and painting. The larger collection of to-do is stacked neatly in boxes on my hobby table, waiting to be pulled out to the small collection of 2-4 projects I have sitting on my hobby-tray. There is also a hobby closet that store assorted future projects and extra bits and such. So, for the Eldar, here is what is in the queue waiting to wander into the assembly mode, or in the assembly/painting queue already.
- Titan - I still need to do a fair amount of touch-up on my Titan
- Phoenix Base - I want to make a base for my Phoenix
- Storm Guardians - I have a great box to do some kit-bashing for my guardian squad.
- Dire Avengers - 9 more plus another exarch. This will bring me to 3 squads of DA
- "Seer Council" - This is my winged council
- 2x Replace Pulse Cannon - Funny enough, these are built but need to be primed and painted
- 5x Fire Dragons - I want to bring the squad to full size
- Fire Dragon Exarch - Need one with a Fire Pike
- 5x Scorpions - Bringing the squad to full size
- Scorpion Exarch - Need one with a scorpions claw.
- 9x Swooping Hawks
- 2x Swooping Hawk Exarch - Playing around with weapon load-outs
- 3x Shining Spears - I have a mod in mind using the DE Jetbikes, just need to knock it out and see how it looks
- Harliquins - These are still grey on my painting table.
I am currently working on:
- Dreamer and Lord Chompy Bits
- 3x Day Dreams
- 2x Stitched Togethers
- 6x Alps
I will put up a closer look at them later. They work in multiple Neverborn crews, although I primarily picked them up for my Dreamer crew. I also have my splurge from last year, which is a custom sculpted Dreamer model. I have not painted him up yet, but he is on the table with my Nightmare version of Lord Chompy Bits.
So to continue on with my mildly overwhelming list of to-do, I also have a Kiria crew to paint up including:
- 2x Onroyo
- 5x Seishin
- 3x Gaki
- Lost Love proxy
- Guild Guard Captain
- 5x Guild Guards
I have already gotten 3 games of Malifaux in this year, which is impressive as my normal gaming night (Tuesday) and my work travel schedule tend to conflict on a regular basis. I got two good hobby games in with my Cult of December crew, using the newly released Silent Ones with the crew. I wanted to try these out, as they add some interesting dynamics to Raputina. First off, they are the same cost as the December Acolyte, but are already Frozen Heart. This is fantastic as they have 2 additional abilities that really help the crew out. Primary is an ability called "Perfect Mirror" that allows Rasputina to bounce spells through them with only a -1ca opposed to the normal -3ca. Second is a spell called North Wind, which extends the range of ranged strikes and spells by 3 inches. My two games were both losses, but not horribly. I found that the Silent Ones add an interesting dynamic to my Tina crew, forcing additional thought on my activation order.
James practice his Tau list. I had Eldrad, a Seer Council in a Wave Serpent, Fire Dragons, Dire Avengers, a Fire Prism, and a Night Spinner. When my opponent set-up he put down a whole mess of Raiders. I am not sure what his exact list was, but I know he had 2 flyers (the bomber I think), several squads of witches, two squads of True Born, some incubi, the popular Archon (husk-blade, soul trap, etc), and 9 jet bikes. I know there were 9 jet bikes because I learned an important lesson. Apparently blade-storming Dire Avengers will delete a unit of 9 reavers without blinking. I mean delete. I did not realize this prior to shooting at them, but the AP on the Shuricats beats the save the reavers have, and a blade storm is enough to put 9 wounds out there. Ugly. Overall the game was fun, with me looking to be up going into turn 5. Unfortunately, my opponent (who had the bottom of the turn) kept his mind on the objectives and I did not make my last turn swoop for them like I normally would have. In the end, this was a 4 objective mission, ending with him holding 2 objectives, me contesting 2, and me holding 0. Ouch, win to him.
My 1000 point game was against Brettonians, running 1 knight lance, 2 trébuchet, 2 units of archers, and 1 block of peasants led by a Knight on foot. We played the "Battle for the Pass" scenario, which sets up the table long-ways and makes the long edges impassable terrain. I brought Dwarf Lord on Shield bearers, a Thane BSB, a block of Long beards, a block of hammerers, and an Organ gun. The Organ gun is still ugly in 8th edition, primarily due to no to-hit requirement for the shots. We ended our game a bit early (the end of turn 4) but it had already turned in my direction. The Hamerers and Lord were in a forest (which we played wrong and I lost half the squad to moving through dangerous terrain), the organ gun had just held to a charge of Knights, and my longbeards plus BSB had swept the footmen and both archer squads from the table.
My 1250 game was a fortitude game vs Warriors of Chaos. This is the mission where you count up banners and your general to determine the number of "fortitude points" your army has. For our game, when one side was reduced to 2 fortitude points the game was over and that person lost. I brought a Lord on Shield bearers, BSB Thane, Runesmith, block of Long beards, block of hammerers, block of warriors, and the organ gun. I had a total of 6 fortitude for the game. My opponent brought a Nurgle wizard, block of khorne warriors, block of undivided warriors, block of marauders, and 3 dragon-ogres. I believe he had 5 fortitude. In this game we played the forests correctly, but still had a Venom Forest which counted as dangerous terrain to move through. Once again I lost a fair number of hammerers to the forest. I also lost my Lord to the nurgle spell that picked him out and put a wound on him. I was able to wipe out the marauders, force the Khorne warriors to break from combat (after tearing down several of them), and knock down 2 remaining dragon ogres with my 15 warriors on the turn the dragon-ogres charged. The Organ Gun then tore apart the wizard when he stuck his head out and the game ended with me winning.
That brings us to the end of a long post. I have some thoughts on next posts, specifically talking about my initial thoughts on WHFB 8th edition. I am now 4 games in and learning the changes. Thats another post though.
So lets wrap up with a closer look at the Malifaux twins. First up I have the boy, Lilu. I am a little disturbed that even with the light-box, his eyes were washed out to a white instead of the pink I painted them.
Then we have my girl, Lilitu. I tried a new technique on this model, painting "transparent" material for her dress. I really liked the way it looked in the example pictures from Wyrd, so tried out a quick technique. Overall, I think its a good first try, although I will be trying to perfect it moving forward.