So, with a week break and no pictures from my games in Raleigh NC, I made sure to grab the camera on my way out to game night last night. It was a smaller turn-out than normal as there was the start of a blood bowl league kicking off and several Malifaux players were learning how to play that. Even still, I was able to get in a game with one of my normal opponents, Mike. Mike has been bringing his Ten Thunders out, and even though I am aiming to get more Misaki games in, I really prefer to not play same faction on same faction. I remember a couple weeks ago there was discussion about how another local, Brian, was having trouble working Hoffman, specifically against Misaki. Even though I figured it would be a loss, I decided to bring out Hoff and see if I could work out something different than Brian's experience had been. I set-up the board and we got the game started.
Our crews were:
Bill - Hoffman, Mechanical Attendant, Peacekeeper, Warden, Guardian, Watcher, 7 Stones
- Turf War, Grudge (Archer), Kill Protege (Torekage)
Mike - Misaki, Shang, Toragake, Archers, 10T Brother, Yamaziko, 8 Stones
- Deliver the Message, Assassinate, Stake a Claim (forest in my deployment zone)
My recall of the whole turn is a little fuzzy, but here is approximately what happened. Mike got initiative and started with a 10T shot at the Peacekeeper, trying to give it slow. He missed and took his second shot at the Warden for little damage but made it slow. The Warden walked into the woods, followed by the 10T Brother grabbing defensive stance and moving up to the warden and attacking for 1dg. The guardian charged the 10T brother but missed due to the super defensive flips, followed by Yamaziko showing how its done and using spark of youth to charge the warden for some more damage. After the old lady healed herself, the Peacekeeper relentlessed up to the 10T brother to flurry, but missed his attacks (damn super df stance). Misaki took the opportunity to diving charge over the scrum, getting Hoffman and the Guardian in melee range and killing off the guardian with two decapitates. Hoffman gave the warden slow and cast Override Edict on the Peacekeeper, taking an attack and missing. The Peacekeeper attempted to flurry Misaki but realized at that point he was not in range, so instead sent the flurry at Yamaziko, missing his first attack but hitting a redjoker double crit on the second attack and killing her. Shang jumped over near Misaki followed by the Watcher checking out the top cards and the torekage disappearing. The Attendant finished out the turn by taking some pot-shots at Shang but missing. At the end of the turn, the Torekage unburied off Shang engaged with the Attendant.
|Change in perspective, but the same board. I shifted to the right for this picture.|
At the end of the game it ended up a win to Hoffman, 8/4.
Hoffman: Turf War - 4, Grudge (Archer) - 2, Kill Protege (Torekage) - 2
Misaki: Deliver the Message - 4, Assassinate - 0, Stake a Claim - 0
On the Hoffman side, my opinion has not changed much. Hoffman is not a go-to master for me, and I rate him as one of the bottom masters in Guild. He has some cool tricks and is very support focused, but is not as good in my opinion as Justice or Criid or even Lucius. I think the Wardens did a lot to increase his playability, and its really just his overall playstyle that is counter to my preference. Hoffman can be effective, but as a support crew that typically bunches up, there are some down-sides to his overall playstyle that can weaken him against certain other masters.
Overall, it was a fun game and I always enjoy sneaking in a win vs Mike.