More important to the title and push of this post is my preparation for an upcoming tournament I will be attending. There is a Malifaux henchman a little over an hour away who is running a 35ss fixed list tournament this weekend (Feb 28th) and I will be attending. I am truly looking forward to this, as in my local group I am the person coordinating events, so I do not get to play in the competitive ones.
I decided on a departure from my loved Guild lists featuring Lady Justice and started practicing with the Dreamer and Lord Chompy. I love my custom sculpt model and this is a fantastic opportunity to put him on the table. This is one of my largest considerations for future tournament (Adepticon??) as well. So I put together the following list, and to date have played 8 tournament prep games with it, running a record of W:6/L:1/D:1.
Neverborn Crew - 35 - Scrap
The Dreamer -- 6 Cache
1 Daydream [2ss]
There are a couple things I have learned about this list and some basic strategies I use overall. I have to admit that it has taken me most of my 8 games to fully get the rules straight with the crew, as there are a lot of rules and interactions to remember. This is certainly not a straight forward crew to play. Its complicated and takes a lot of thought and planning.
- Perdita activates (fast) and gets 3ap.
- Perdita uses 1 ap to shoot a Daydream (Dreamers Totem)
- Day Dream dies, popping our LCB into combat with Perdita
- LCB immediately activates and spends his Melee Expert +1 and 2 AP to go wild on Perdita, killing her
- Perdita does not get to use her other 2 AP because she is dead.
To be honest, LCB has performed as one of the scariest hitters in my list. When dropped into charge range, or preferably into melee range (3 inch melee range) LCB has rarely failed to kill what he is dropped on. Even when pulling a black joker for damage or hit, he still tends to kill his target then get pulled back from combat and turned back into the dreamer before he takes return damage. I find this can be a boon, both on his ability to intimidate my opponent and on the reliability to remove a model. The trick to this is to pick your target carefully. It takes a careful combination of suits in hand (I love rams for onslaught) and positioning for a choice between weapons. Teeth have a 1 inch range, but put poison on the target, while claws have a 3 inch range and are paired.
For those who are interested, check out Karn987's tactica for the Dreamer hosted on Tabletop Geeks.