Dixon has only played one game of WWX previously, participating in a 3 way game with John and I. As he showed up first, he and I decided to get a head-to-head game in so he could learn the game more. This was officially his first learning game. Dixon really wants to play the Firefly crew in WWX, so I brought out those models along with Jesse James as his boss. Lacking Bill Brocius (as a Badger stand in) and Abe Lincoln (who was Dixon's first choice but cannot lead the Wayward 8), Jesse was Dixon's choice.
I have a couple names I could label this battle report and this game. Dixon's Learning game is the politest choice so is where I am settling. Equally fitting would be "The game where Bill Show's everything NOT to do", but that was a bit long. I almost went with "The one where Dixon almost flips a table", which while accurate is also a bit long. All that said, here we go:
Dixon's Learning Game
- Jesse James
- Mal (Marcus Wayward)
- Zoe (Zarelda Kincade)
- Inara (Sierra Icarus)
- River (Flowing River)
- Dark Council Member
In Dixon's first game he was able to get a nice look at how shooting works in WWX. He really wanted to see how Close Combat stacked up as well. Due to this and the models I had remaining, I chose to go with Warrior Nation with the following list:
- Sitting Bull
- Sky Spirit
- Walks Looking
- Marcus Cunningham
- Simon (Sun Totem)
- Crossbow Brave
- Spirit Totem
At the end of the turn our Dead piles did not look too bad (mine on the left and Dixon's on the right)
Turn 2 opened with my getting initiative and activating Simon. I aimed and took a shot at Jesse who was just at the edge of Simon's range. I hit and only put 1 point of damage on him, but achieved my goal of using Interference to shutdown Jesse's Guns. Upon explaing to Dixon what Interference does in combination with his gaining an understanding of how smoke works, he proceeded to have a bit of a tantrum at this point. This was to the point he decided (at this point) there was no way he could accomplish anything in the game so we should just pick up the models and he would concede to me.
It's important to realize that in between turn 1 and 2 John showed up and Dixon had spent a lot of time talking about how excited he was to use Inara. I usually would have done a joint activation of Simon and Sky Spirit, (with possibly the crossbow brave), targeting Inara and trying to remove her in conjunction with shutting down Jesse. I chose not to do this in an effort to give Dixon a chance to play around with a model he was excited to use. This proceeded to contribute to the trouncing I took in this game. Additionally, had John not shown up and helped me "talk Dixon off the ledge" the game would most likely have ended at this point with Dixon deciding WWX was not a great game to play due to a prevalence of "hard counters" making it "rock/paper/scissors". John worked on talking Dixon through all the good things Mal and Zoe could still accomplish in the game, removing my second typical target (Mal) from the equation as I wanted Dixon to experience a fun game. It just seemed like a dick move to have John talk up Mal's assets and then remove the model with Sky Spirit before he got to use him.
This left Sitting Bull left to activate, and I made another mistake. Instead of waiting for more influence I moved out to engage Jesse with my 2 remaining influence. On activation Sitting Bull took 9 points of fire damage and then I moved on Jesse. Dixon still had a bunch of influence left and Jesse was not affected by interference. I chose to forgo my "attack on engagement" to avoid his quick-draw response. I moved straight into my second AP, launching 6 claw strikes against Jesse in an attempt to draw out Dixon's influence. I landed 5 damage on Jesse, and then decided to use my last AP to launch 3 bites at him. My thought being if I was lucky and got the kill I could clean up with Jesse's activation. I was not lucky, with Dixon negating all but 1 of the bite damage. The turn ended with me in a pretty bad position, essentially guaranteed to lose Sitting Bull at the start of turn 3.
Our dead piles were starting to grow, and by our I mean mine (to the left).
while Dixon's did not:
Turn 4Turn 4 Dixon grabbed initiative again and it was cleanup time. Jesse activated with the DC and after Inara grabbed the DC influence, Jesse proceeded to shoot down the remaining 3 models I had.
Final ThoughtsThis was a debacle of a game all around. I guess the best lesson one can draw from this is don't become explosive and throw a fit in a game. Clearly there is plenty that can happen in a game to turn what appears to be a "I can't do anything" situation around fairly drastically. On the one hand, I was frustrated by what I perceived as an overwhelming defeatist attitude from Dixon. On the other hand, I am happy he could be convinced to calm down and play through as I think he will be back to play more games.
At some point I will have to get Dixon on the podcast to talk about what he thinks of WWX. Not sure there is much else to discuss here other than to give the advice to avoid many of the things I chose to do in that game.