Monday, February 8, 2016
Jumping ahead a bit to the final rules, I expected I would enjoy playing the morticians. It was one of the teams I specifically looked forward to playing, along with Union and Brewers. Morticians brought a control and manipulation element to the game that I expected would "click" for me. A variety of circumstances and decisions pushed the Morticians models back in my painting queue, making them the second to last team I'm ending up painting from the original set. I've only recently painted enough to get a full team on the table and start playing.
I've played 2 full games with a Morticians team, along with 3 partial games which ended early for a variety of reasons. My initial lineup has been Obulus, Dirge, Silence, Bonesaw, Cosset, and either Casket or Ghast. I've not painted my Casket yet, but for one game a friend of mine loaned me his. I've not played against Morticians much at this point, so my handful of games have not given me the best ideas on how to use the individual models.
My initial expectations have been that the team plays heavily to denial and control, with a fairly even focus between being able to score goals and take-outs for points. I realize that Morticians did not have a native striker until Bonesaw, and that Mist was likely to be my competitive choice for the team. I expected Bonesaw to be decent as a striker, Ghast to be a tarpit, Cosset to be a glass cannon, and the Combo of Silence and Obulus to lock down the opponent team. I anticipated that Obulus would be critical to the team, but also be my switch hitter as a goal scoring threat and as a surprise damage dealer.
I've been finding that the Morticians are more effective as a damage dealing team than they have been as a goal scoring or balanced team. I'm gaining more points through targeting and taking out opposing players than I am from trying to move the ball around. I'm also finding that I am playing much of the game on my side of the field. This is not something I like, and it's something I'll be keeping an eye on moving forward. I seem to be more effective in pulling target opponents into the maw of my own team then taking them out than I am at moving onto an aggressive footing and pushing the opponent back. Considering my opponents so far have been Alchemists, Fish, and scoring Brewers this is a dangerous place to be playing the game.
Overall I need to get more games in with the team. I feel like they will finally click quicker than the Brewers did, but they already are slower than the Union and Masons. Union and Masons both clicked in their first two games and I was then exploring the most effective build for the teams. I am looking forward to learning them more.