I've noticed that the Union has a number of players who are particularly suited to a combat oriented play style, pushing for victory through taking out the opposing player. This can be valuable when facing a team which is more fragile or does not hold up to or in combat well. Union has some key players that can dish out a fair bit of damage and work fairly well together. I find it intriguing that the union delivers on this synergy in a very different way than other teams. This is especially apparent when compared to playing a similar style game as the Masons, who build up a single player to deliver damage. The Union delivers damage across multiple players ganging up on a single target to take that target out. This is the reasons, among a couple others, that I find one of my opponents terms for this part of my team appropriate:
The Brute Squad
All three members of the Brute Squad are resilient as well. Opponents will not be able to easily pick apart this squad, and will dread ending an activation within the squads sphere of pain and risk being their next target. Additionally this squad is fairly flexible and maneuverable on the table, only being slowed by Rage overall.
The PlayMuch of the individual portions of the play are explained above as I discussed the role each player in the squad takes on the table. I want to discuss the particulars overall in this section, along with some things to keep in mind. First, you'll be spending a minimum of 7 influence and if successful will be dealing 22 points of damage and generating at least 5 momentum. 3 points of damage from that 22 may be dealt during the following maintenance phase as bleed processes.
As each of the members of the brute squad engages the target, you'll be adding a dice to the attacks from ganging up. This makes the subsequent attacks particularly effective, making it very likely that by the time Blackheart comes in to clean up he is fairly effective at landing the 5 or 6 hits he wants for max damage.
I prefer Rage over other potential members of the squad such as Decimate or Snakeskin due to his efficiency with influence. He only requires 1 influence to operate at peak efficiency, which is important. This leaves enough influence to create a second threat by loading up a striker, or multiple diversions by spreading out your influence across the other 3 players. This allows you to cover the field while the Brute Squad is delivering a beating as ordered by the Union.