Saturday, November 27, 2010
Update Incoming
I hope everyone had an excellent Thanksgiving. I know here at the DTP I was able to get a couple things painted up for the Tanksgiving event incoming tomorrow (Sunday). Pictures will follow this week but the DTP has added the completed Phoenix pictured earlier and a new Night Spinner to the vehicle ranks. I also have a host of clowns primed on my desk, waiting for brush.
at
11/27/2010 11:32:00 PM
Labels:
Paint and Model
Thursday, November 11, 2010
Dead Tau Project ..... with 70% more Dead Tau
Yup, thats right.... only 70% more. I am working the mix back to 100%, and will be satisfied when we start hovering around 80% for sure! Regardless, I am loving my new Light Tent, and have been snapping a number of pictures with it.
So, the rumor in the title indicates there would be pictures of more Dead Tau. Well, I would not want to be called a liar, so lets get on with it. First I took a couple pictures of the Avatar I put together a while back. Just a refresher, but I really wanted some better pictures to put in the photostream.
Not to bad if I do say so myself. I am happy with these pictures and feel they are far better than the previous ones. It definitely reminds me that I have some touch-up to do on the gems and should get to that.
After taking those pictures, I figured it would be good to get a few pictures of the Phoenix Court of Khaine.
I also may have mentioned at some point that I was "done" with the titan base. I do not believe I have posted the pictures of the final product, so this is as good of a time as any. The pins in the picture (on the base) are marking where the feet of the Titan will set into the base and glue down. It is hard to find the holes without these markers, so I kept them in.
Four posts in a week, I am wearing myself out.
So, the rumor in the title indicates there would be pictures of more Dead Tau. Well, I would not want to be called a liar, so lets get on with it. First I took a couple pictures of the Avatar I put together a while back. Just a refresher, but I really wanted some better pictures to put in the photostream.
Not to bad if I do say so myself. I am happy with these pictures and feel they are far better than the previous ones. It definitely reminds me that I have some touch-up to do on the gems and should get to that.
After taking those pictures, I figured it would be good to get a few pictures of the Phoenix Court of Khaine.
I also may have mentioned at some point that I was "done" with the titan base. I do not believe I have posted the pictures of the final product, so this is as good of a time as any. The pins in the picture (on the base) are marking where the feet of the Titan will set into the base and glue down. It is hard to find the holes without these markers, so I kept them in.
Four posts in a week, I am wearing myself out.
at
11/11/2010 07:05:00 AM
Labels:
Paint and Model
Wednesday, November 10, 2010
Gaining Ground Malifaux Tournament - After Action
Lets see, its Wednesday now so its been 4 days since I ran my second Malifaux tournament. Not bad, only 4 days and so far a post every day on the blog. So on Saturday, November 6 I ran the local Gaining Ground Malifaux tournament at Huzzah Hobbies. Overall the tournament ran smoothly, with 7 players showing up.
Let me provide a bit of context to start out, then I will get to the pictures and after action reports. To start with, Wyrd is currently working on putting together an official tournament system. Toward this end, a test system was provided to a select group of people in order to get feedback on it and help improve the overall system before its released broadly and officially. I was one of those select few, and this tournament provided a solid chance to give the rules a Beta run. I have to say that the rules are solid with (in my opinion) only a few area that could use improvement. While I will not likely run all my tournaments using this system, it is certainly a solid system for competitive tournaments.
So the basics are:
The biggest challenge we had with the games was the time-limit in the current Beta system. The time limit was set-up for 1 hour games, with a 15 minute window at the start of the game to determine strategy, schemes, crews, and deployment. 60 minutes of play time was not enough time for players to complete their games. We had some very experienced players who were only able to knock out 4 turns before time was called. This being the case, I strongly recommend 90 minutes of play-time for the rounds. I think solid players can knock out a good game of 6 turns in 90 minutes. On the other side, I believe the "start of round" time of 15 minutes could be brought down to 10. In our case, the first round took up the full 15 minutes as people learned the system, but after that the average was around 7 minutes before people started playing.
One other addition, which I really liked and received some solid positive feedback on was related to schemes. In Malifaux, each scheme (you pick 2 per game) is worth 1 point if accomplished, and an additional point if announced. In this system, if you announced your scheme and did not accomplish it, then your opponent scored a bonus point.
All in all, the day was a success and there were great games played throughout. The end of day standings were:
We had a new Scrubland Board (all fixed terrain board)
The Ruins board
And John's very excellent City of Malifaux board
Players Choice
Even though it is not an official part of the Gaining Ground format of the tournament, I did include a separate prize and contest for Players choice. I asked that any of the players with a fully painted crew from within the faction they were playing display thier crew for a players choice vote. 6 f the 7 players set their crews out.
At the end of the voting, there was a tie between 2 crews. After a tie-breaker judge was brought in, this was the second place choice:
And Dan with his Kirai crew took the Players choice award (along with 1st place in the tournament)
Dan has a good writeup on his blog about the day, I recommend checking it out.
I want to close out this post with a couple action shots I took through the day:
These were cool, as one if the Witchling Stalker in the building looking toward the Onroyo, and the second is the Onroyo waiting for the Stalker to charge through the building, and meet up with all the other spirits outside!
Let me provide a bit of context to start out, then I will get to the pictures and after action reports. To start with, Wyrd is currently working on putting together an official tournament system. Toward this end, a test system was provided to a select group of people in order to get feedback on it and help improve the overall system before its released broadly and officially. I was one of those select few, and this tournament provided a solid chance to give the rules a Beta run. I have to say that the rules are solid with (in my opinion) only a few area that could use improvement. While I will not likely run all my tournaments using this system, it is certainly a solid system for competitive tournaments.
So the basics are:
- Each player chooses a faction at the start of the tournament.
- Games use Standard deployment for each game (6 inch deployment zone per side)
- Players flip strategies at the start of the round. There are 4 strategies possible, and if the same strategy is flipped by both players then its shared
- Players "buy" their crews at the start of each round, within the faction they picked.
- Players pick 2 schemes each round.
- Round Matching is determined by Victory Points
- Awards are given for 1st, 2nd, and 3rd place based on VP
- In the case of an odd number of players, a bye (buy?) system is in effect
The biggest challenge we had with the games was the time-limit in the current Beta system. The time limit was set-up for 1 hour games, with a 15 minute window at the start of the game to determine strategy, schemes, crews, and deployment. 60 minutes of play time was not enough time for players to complete their games. We had some very experienced players who were only able to knock out 4 turns before time was called. This being the case, I strongly recommend 90 minutes of play-time for the rounds. I think solid players can knock out a good game of 6 turns in 90 minutes. On the other side, I believe the "start of round" time of 15 minutes could be brought down to 10. In our case, the first round took up the full 15 minutes as people learned the system, but after that the average was around 7 minutes before people started playing.
One other addition, which I really liked and received some solid positive feedback on was related to schemes. In Malifaux, each scheme (you pick 2 per game) is worth 1 point if accomplished, and an additional point if announced. In this system, if you announced your scheme and did not accomplish it, then your opponent scored a bonus point.
All in all, the day was a success and there were great games played throughout. The end of day standings were:
- Resurrectionists (Kirai & fixed crew) - 29 points (our of a possible 40)
- Guild - 28 points
- Arcanists - 26 points
- Neverborn (Pandora & Fixed crew) - 20 points
- Resurectionists - 14 points
- Outcasts - 14 points
- Resurectionists - 11 points
We had a new Scrubland Board (all fixed terrain board)
The Ruins board
And John's very excellent City of Malifaux board
Players Choice
Even though it is not an official part of the Gaining Ground format of the tournament, I did include a separate prize and contest for Players choice. I asked that any of the players with a fully painted crew from within the faction they were playing display thier crew for a players choice vote. 6 f the 7 players set their crews out.
At the end of the voting, there was a tie between 2 crews. After a tie-breaker judge was brought in, this was the second place choice:
And Dan with his Kirai crew took the Players choice award (along with 1st place in the tournament)
Dan has a good writeup on his blog about the day, I recommend checking it out.
I want to close out this post with a couple action shots I took through the day:
These were cool, as one if the Witchling Stalker in the building looking toward the Onroyo, and the second is the Onroyo waiting for the Stalker to charge through the building, and meet up with all the other spirits outside!
at
11/10/2010 07:05:00 AM
Labels:
malifaux,
tournament
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