Monday, May 14, 2012

King of NOVA Tournament - Round 1

Charlie Sheen picture aside, I did not actually win the King of NOVA tournament this weekend but instead came in third. Overall it was a fantastic day and I got in 4 really fun and challenging games. I ended up at the top table in round 4, playing against Mike for top placing on the day.

There were 3 big prizes available on the day, along with prize money for the top three placing players based on TP. The top player would end up going home with a King of NOVA Trophy, the top store in VA would go home with a Best Store Trophy, then the best placing store along the east coast would take home a plaque. At the end of the day, Mike grabbed 1st place and the King of NOVA trophy, Andrew Weakland grabbed 2nd place and the Best East Coast plaque, and I grabbed 3rd place. Huzzah Hobbies, my local store, grabbed the Best Store in VA trophy.  It was an impressive showing overall, with players from the Warmongers in NY, Neverland Games in PA, Huzzah Hobbies and Victory Comics from VA.

So, with all that background, lets dive into the games.

Games 1 - Marcus (Nayte from Victory) vs Zoraida


Nayte has become known as a new but very good Resurrectionist player recently, and I also know he has Sonnia Criid sitting in his case. He and I have discussed strategies for playing Sonnia and her Avatar, and we have played a couple games where he took Kirai against me. Going into the game, I was expecting him to grab one of those two, likely siding toward Kirai as that was a game we had played within the past two weeks. Nayte surprised me by pulling out Arcanists and putting Marcus and Kaeris down on the table. We had a spectator who was trying to learn a little about the game, so I let him pick between Zoraida and Pandora, and he promptly chose Zoraida. Nayte and I laughed, as this would be an interesting game with both of us having essentially no experience with our masters.

Nayte rolled out with Marcus, Kaeris, 2x Night Terrors, Malifaux Raptor, Student of Conflict (Kaeris), Jackalope (Marcus), and a Gunsmith

I flipped Contain Power for my strategy, and chose Grudge on Nayte's Student of Conflict and Stake a Claim on the boxes between the two buildings in the picture. Nayte had flipped Deliver a Message, then grabbed Stake a Claim on the building near my deployment zone and Power Ritual.

On turn 1 Nayte grabbed several both corners on his side of the board for his Power Ritual and then started up the board, hiding behind buildings and the back forest to keep Zoraida from tagging a Voodoo doll on them. Regardless, I was able to grab LOS to the Gunsmith, made a voodoo doll and obeyed him, but the attack missed. I passed the rest of my turn, only killing the Voodoo doll and having Collodi summon a 4th marionette from the scrap. I was aiming my set-up for an attack on round 2.

The next several rounds started the fun, with Collodi giving all his dolls fast and launching an attack across the board. Two marrionettes pulled his crew to the back building where Kaeris, the Gunsmith, and the Student were all hiding behind. A marionette used his fast to kill off the Student of Conflict. A second Marrionette charged, Fast attacked, and Melee Experted Kaeris. The Wicked Doll snapped up and charged, Fast attacked, and Melee expert Kaeris. I was able to put damage on Kaeris, kill off my grudge target, and tie up a chunk of Naytes crew in the back of the board. Nayte, on either turn 2 or 3 was able to jump Marcus all the way to Zoraida (who had not moved) and deliver the message to her with no problem. In return, the Stitched together in the back of the board gambled Marcus's life enough times that Marcus died. By the time we got to the end of turn 3, Nayte had grabbed Power Ritual on 3 corners (his deployment corners and my right hand corner), Marcus was dead (to a stitched), the message was delivered, I had my grudge, and we were studying how to get our claim jumps. 

Neither of us were fast players, especially not knowing our crews well, and as we started round 4 the TO called 20 minutes remaining in the round. I asked Nayte if he figured round 4 would be our last round, to which he agreed. I studied the board and came up with my strategy, knowing this was the final round. Nayte was sitting on 5 points, with a Night terror close enough to get to the house for Claim Jump. I was sitting on 4 points, with Collodi and the puppets set to jump around and grab my claim jump. We started the turn and I had initiative. Collodi moved back to put a marrionette onto the Night terror, trying to kill it off. The attacks hurt it but did not kill it, and I then followed up with the other Marrionette pulling Collodi back toward my claim jump and moving over to touch the crates. With only 1 model on my claim jump, I knew I needed something else because Kaeris and the gunsmith would be able to take out the marrionette with no problem. Nayte moved his Night Terror slightly around the building and sat touching the far corner, out of LOS from Zoraida. I moved my stitched up to touch the crates and put up Creepy Fog to provide cover. Kaeris jumped into the cloud of smoke and took some attacks on Collodi, but nothing effective. I moved through the building with my Puking Snake and attacked the Night Terror, missing. Things looked bad for me, but I had one trick left up my sleeve I was confident of. Nayte move forward with his Gunsmith but could not get anywhere to do damage to my dolls. With the last effective activation (Nayte had a Raptor left but it was insignificant), Zoraida moved up onto the scrap pile to the left of the building (Naytes Claim Jump) and used Repulsive to push the Night Terror off the building. We finished out turn 4 a little after the TO called 10 minutes remaining in the round.

Nayte quickly shuffled as if he was going to play out another turn, and at this point I asked him what was up. He said the round was still going, so he wanted to keep playing. I discussed it with him and the two conflicting points were:
Me - If we cannot finish another turn, I do not want to start another turn. If Nayte was willing to play into Lunch the TO was ok with that so we could finish a turn 5, I was up for playing turn 5. If not, then I was not willing to start a new turn.
Nayte - He felt he could win if we started the turn and he got initiative to move back onto the claim jump. He was not willing to play past time into lunch to finish the turn, but wanted to keep playing.
With those two stances, we did not start a new turn and the game ended with a 6/5 win to me. I got a couple looks and comments after the game about playing through to the end of the time, and apparently I was a dick to not do so. I guess I am conflicted over this, as we had agreed going into turn 4 that it was going to be the last turn. In addition, I agree with Nayte that whoever got initiative on turn 5 would likely win the game. If I grabbed initiative I could easily remove Naytes ability to win through a simple move to the front of the house, cast Repulsive (pushing Collodi and my dolls into my own claim jump via positioning, while pushing Naytes models further away from his), then obeying his Night Terror to charge the Gunsmith of Kaeris, moving it too far away from being able to get to his claim jump. Likewise, if Nayte had gotten initiative and moved his Night Terror back onto the house and time was called, he would have grabbed a win without my models being able to take the actions to push them off again.

At the end of the day, I feel bad that my actions were considered a dick move, but I would not change the way I played. I ended up going into round 2 on 3TP/+1 Diff/6VP.

More rounds will be posted through this week.

Saturday, May 12, 2012

Tournament Day!

Its here, and I am excited. The "IT" I am talking about is the King of NOVA tournament being held in Falls Church at Victory Comics today. I am excited as this will be the second 1v1 tournament I am playing in this year (after sleeping through my Adepticon qualifier). In fact, when this post goes live we should just be starting round 1.

So, what am I bringing? I have felt the hankering to get some Neverborn back on the table since just prior to Adepticon, and with my "Guild through Adepticon" commitment met, I am diving back in. For those who watch my gaming log (over there on the left) you will see I have not abandoned my guild crews, but have merely loosened the restrictions on what I am playing.

With that said, the tournament is single faction, flipped expanded strategies, unique schemes. This means I have to pick a faction going in, but can hire my crews tailored for whichever of the 13 Strategies I flip. The spanner henchman Lucidicide threw in the works here is that each player declares their master after flipping for strategies but before hiring the rest of their crew. This will make things interesting.

So, whats on the slate for today? With Neverborn being my declared faction I am going with something new and something reliable. While I still might bring out Max (Dreamer) at some point, I think I am going to go with Pandora for my reliable crew. I know she can be a bit filthy, but I got a game in last week with her and enjoyed the game. I have only really had her on the table once in the past several months, so it should be fun to get her playing for a bit. Here is my idea of the list.

Neverborn Crew - 30 - Scrap
Pandora -- 7 Pool
Primordial Magic [2ss]
Desperate Mercenary [2ss]
Insidious Madness [4ss]
Lelu [7ss]
Lilitu [7ss]
Terror Tot Nephilim [3ss]
Terror Tot Nephilim [3ss]
The list looks a bit "Filth Light", but its a fairly reliable list regardless of the strategy. Overall, I think it will serve me well as a go-to list. The twins work well together and the Tots can either sprint around for objectives or grab some blood and grow as necessary.

So that brings up the question, what is the new I am planning to trot out and try. Well, its really new to me and not really new for others. Here is my thought:

Neverborn Crew - 30 - Scrap
Zoraida, the Hag -- 6 Pool
Collodi [8ss]
Primordial Magic [2ss]
Marionette [2ss]
Marionette [2ss]
Marionette [2ss]
Stitched Together [5ss]
Stitched Together [5ss]
Wicked Doll [3ss]
I have not taken Zoraida out for a true spin yet, having only actually gotten her into exactly 1 game so far and that one being a loss. I also have not gotten Collodi onto the table more than a couple times. With that said, I actually like the new Zoraida model and figured it would not hurt to try her out. And Collodi is so good at specific missions such as plant evidence, destroy evidence, and treasure hunt that I figured it would be a good list to bring out.

I figure there will be a fair number of players ready to face down some Neverborn filth at the tournament, especially my local group. Dan is probably going to show up with Viktoria if he sticks to what I remember, and she always gives me fits. I am not sure what Mike will be playing, but he knows Neverborn inside out, so is always a challenge. Overall, I am really hoping that today is a fun day and I get in 3 solid games!

So, wish me luck and I will try and stay focused through my games. No better time to learn a new master than during a tournament, right?

I will try and grab some pictures and remember the battle reports to post some during the week.


Wednesday, May 2, 2012

There's Somthin' about that boy.......

There's something about that boy that just ain't right I tell ya!


Not the best picture, but a quick picture of my painted Tuco. Easy to do up, just takes a little detail and some wash on the horns and his skin (hands/face/hair).