Friday, February 26, 2010

Tournament Review - Inner Circle High Stakes Jamboree

As I mentioned, I attended the Inner Circle High Stakes Jamboree last weekend. This was a 2000 point 40K tournament held in the "somewhat" local area. There were a couple things they did different here. First, the club served a pancake breakfast at the start of the tournament. After you signed in and paid your fee you were invited to a back room where there were catering trays laid out with hot pancakes and eggs, syrup, and orange juice.  This was a really nice touch for the tourney organizers to offer. The other change they made to differentiate their tournament was that each individual game had a $10 prize riding on the outcome. If you won, you received a $10 gift card to the store. If the game ended in a tie, the prize was split between the players. These prizes were in addition to the 4 overall prizes.

This tourney was a good size tourney, with 30 players attending and filling all 15 tables. Unfortunately, there was also a Flames of War event being held at the same venue, which caused the 40K tourney to be very cramped. This was a detriment, but did not appear to be something the organizers could control. During discussion it appeared that the IC organizers were surprised by the FoW event and did their best to work around it.

Let me talk a bit about how scoring and missions were handled for the tourney. At the start of each round the organizers rolled for the mission to be played at the front of the room, with the results determining the mission for the round. This was rolled from the primary rule book and no mission or deployment type would be repeated. This meant that each of the 6 mission parameters were played and by the 3rd round the mission and objective type was set. Personally I am not a fan of this style of tournament scenario. I believe the missions provided in the rule book are sufficient for pickup games, but I would prefer a tournament put some additional effort in to make the rounds interesting. 

Scoring
For scoring, there were  three things that needed to be tracked at the end of each round. These were mission result (win/loss/draw), victory points killed (how much did I kill) and victory points survived (how much of my army survived). In addition, the mission that would have been kill-points was converted to use victory points opposed to kill points. These types of statistics change the dynamic of 5th edition for many armies and certainly had some effect on results in the games. I am not reverting to victory points as a primary measure of win/loss is a good idea in 5th, as it removes some of the advances made in 5th edition along with changing the dynamic for how armies are built.

There were 4 prize categories at this tournament, per the "tournament pack" which was provided in a forum post. These were:
  • General who claims the most victory points (kills the most)
  • General who loses the least victory points (preserves the most)
  • General who is voted best sportsman / most fun to play
  • Best painted army determined by all tourney players
At the start of the tournament each player was provided thier own score sheet, to be handed in at the end of each round. These sheets tracked the following for each round:
  • Your name
  • Opponent name
  • Win/Loss/draw
  • Victory points earned
  • Victory points surviving
Then at the bottom of the sheets were 2 places for 1st and 2nd favorite army appearance.  Please notice there was no place to put a sports score or choose a favorite opponent. At no point during the tournament were the players asked to place their armies out on display, or any organized method for paint judging. In fact, at the end of the tournament  the score keeper had to remind several people to fill out their paint scores, and then further remind them they could vote for any army, not just those they played. This was after most of the armies had already been packed up (at the end of the tourney). I made a point of asking a couple questions of the tournament organizer, specifically why he did not request a period for army displays and how sportsmanship was being judged. His responses were basically:
  • Sports is really just a "smoking boots" prize for the person who comes in last in the tourney. Basically a consolation prize.
  • He does not personally like painting scores, but the club as a whole requires that all tournaments have a painting score. He probably should have handled it different, but his focus was on beating opponents in a game not on how the armies looked.

Final Thoughts
I enjoyed myself at this tournament, despite going 0/2/1 W/L/D and ending the 3rd round with a tie on the bottom table. My opponents were all enjoyable to play against, and there were general ideas in this tournament that I really like. I am definitely buying into the idea of providing some type of food at tournaments and like the breakfast served here. I also love the idea that even if you are crushed in the first 2 games and at the bottom table, the per-game-prize provides a solid and tangible reason to keep playing your best and pushing for the win.

Despite a lack of recognition in the form of prizes or scoring, I do feel that I accomplished my objectives as I laid them out. During my first game (against an opponent named Matt), we had a number of situations that we both discussed and resolved very quickly and easily. Not all of these were rules questions, but as with any game circumstances came up. Even though this was the first time I met Matt, we both had a great game and at one point he thanked me for my style of play. When combined with the fun my other opponents exhibited during the game, I can confidently say I would have made consideration for sportsmanship. Regarding painting, no actual scores were handed out. Considering the complete lack of attention or organization regarding painting, I can only base my judgment on comments through the day. I ended up in several conversation about my army, my paint job, and my modeling through the day.  I received several compliments on my army, most of which were people actually interrupting an ongoing game to comment and compliment. I count this as an achievement of my painting/modeling ambitions.

I did not think the tournament was organized well, and I feel there could be a whole lot of improvement on that front. Scheduling, as I understand, was beyond the control of the organizers.... but this does not excuse the non-adherence to the description of how sports would be judged or the lack of organization around the painting aspect. The approach to missions per round, by the end of the tournament, appeared to be more of an abdication from planning/responsibility than an actual thought out plan.

I am very disappointed on how the sportsmanship was treated by the organizers. I am shocked that this was completely disregarded during the tournament, and turned into a consolation prize. The idea that the guy who loses the worst should be awarded best sportsman is simply appalling to me. When you combine this with the near disregard for painting and the complete ignoring of theme and modeling, the way this tournament was scored becomes something opposed the reason I enjoy playing the game. Honestly, I would prefer that the organizers had branded this tourney honestly, and called it a mini-Ard-boyz instead of trying to shape it up as anything else. I see nothing wrong with disregarding everything but winning and losing as hard as you can, as long as the tourney is presented that way.

Regardless, these are just my opinions. I will reiterate that my experience in the games does not match my opinion of how the tournament was organized/run. I would happily play again versus any of the players I met at the tournament, and enjoyed all my games.

I will give an overview of my opponents lists on Monday.

Tuesday, February 23, 2010

DTP goes to the Gamers Lounge????

At the end of Thursdays post I mentioned another project I was involved in and that I hoped to unveil it this week. Well, here it is in all its glory! Its Gamers Lounge, a new podcast that discussed the hobby in general, along with my take on it. HuronBH of Blood and Blades and I are partnering on a new hobby podcast, with the goal of podcasting twice monthly. Our first episode recorded very well and I am happy with the overall format. We spend time discussing a couple topics such as Theme versus Composition and Sportsmanship. We also spend some time talking about our blogs and blogs and general. The podcast is something we are both excited about and I hope it is well received.
I also had a good time at the tourney last weekend and will get some tourney coverage up soon. I have copies of my opponents armies along with some overall thoughts of the games. I did not win any prizes, and I will discuss this as well. Overall I am not disappointed, I achieved my stated goals in some fashion and feel fairly satisfied overall.

Check out and subscribe to the podcast and let me know what you think!

Monday, February 22, 2010

Custom Warp Spider Tutorial


I have been looking through the tracking and logs for the DTP blog lately and have learned a number of things. I started this blog to keep track of my progress on building the Dead Tau Project and the variety of pieces that made up that project. At the end of the day, I started this for me and it is nice that the blog has been well received by the blog-o-sphere as a whole. Over time I have joined 2 "Blogroll groups", with From The Warp being the first and more recently the Bell of Lost Souls Alliance.Now, the BOLS alliance is too new to my blog to really get good statistics for. FTW has been nice, coming in 6th place over the past month for referral traffic. One thing that really interested me was that Blogger sits comfortable at spot #3 for referral traffic. Most interesting, at least to me, was that first and second place are actually locked down by Google Images. This means the majority of people come to the Dead Tau Project by searching for images that are on my blog.

On to the Main Post!

Anyways, all that is just interesting trivia. What I really wanted to do with this post was provide a quick tutorial on how I constructed my Warp Spider models. I mentioned the trivia above because I noticed that in the last week or so many readers to my blog have been checking out one of my first posts from February 2008, titles An Update on Crafting. I wondered why this was and came up with two theories. Its very likely some new readers are starting from the beginning of my blog, and they might be interested in how I constructed the bases for the DTP. I thought it was more likely to do with the pictures I provide of how I construct my Warp Spiders. With this in mind, I thought I would provide a new and updated post with a quick tutorial on how to build a Warp Spider.

I love the Warp Spider Aspect Warriors in the Eldar army. It is one of the primary drivers for my choice of Eldar as my army. My original Eldar army had a squad of spiders using the original models. I still keep one of those models on my painting station, as it was one of the first models I painted. I will save a picture for another day, as it is fairly horrible.

When I decided to start up the DTP, one of the first squads I planned to create was Spiders. My choice to custom build the Spiders was heavily influenced by a Hobbyist who posts(ed) on Warseer under the name Dark Apostle. His custom built spiders looked fantastic and still looked like Warp Spiders. This was my plan and I immediatly head out to grab the bitz.

So, today the bitz market through GW has changed a fair amount. When I built my spiders the project was fairly expensive on a per-model basis. Now, it is even more so. Your shopping list will be the following:

For a squad of 9 spiders:
  • 9 Eldar Guardians
  • 9 Warp Jump Generator backpacks
  • 9 3rd edition Dark Reaper gun arms
  • 5 sets of Warp Spider Exarch gun arms
In addition, for the Exarch (as mine is built):
  • 1 Eldar Guardian
  • 1 Autarch Warp Jump Generator backpacks
  • 1 set of Banshee Exarch Mirror Blades
  • 1 set of Warp Spider Exarch gun arms
 I have not figured out how to assemble the pieces using the new 4th edition Dark Reaper guns. The 3rd edition had the guns attached to the right arm, so the arm pinned onto the body and you only had to modify the end.

The second step will be to start assembling. Using a bit of internet magic here (and without permission so I will gladly take down Dark Apostle's pictures if asked) You assemble the front of a Guardian body with the WJG backpack from the spider Exarch. Make sure to do this before attaching the legs, although if you use a guardian box 2 of the guardian bodies come fully assembled.

Here is a close-up of the assembly:

Once that step is complete and the glue has dried, you may want to do a bit of green stuff touch-up on the back:


Your final assembled bodies should look like this:



The next step is to assemble the guns. Here is a close-up. As you can see, the Missile end of the Dark Reaper gun is cut off close to the stock, and the Spinner end of the Warp Spider gun is cut. Then these are pinned together and glued. Lastly you need to use your hobby knife and trim down the shoulder of a Guardian right arm to fit the Dark Reaper arm attacked to the gun.


At that point, the Spider should pop together with some additional glue and you can position him on your base.

Here is a quick snap-shot of the pieces for the Autarch, in addition to a quick look at an assembled body. For the Autarch, you should pin all 4 arms that fit to the body, then clean up the gaps with green stuff.



Once all those steps are complete and the green-stuff has set, its time to prime and paint your models! Here are two looks at painted Warp Spiders build this way.

First we have my squad:


And then Dark Apostle's incredibly painted model:




I hope this tutorial was helpful!